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 Macros - how to

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Leichen

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Posts : 14
Join date : 2008-09-21
Age : 35
Location : Poland

PostSubject: Macros - how to   Sat Nov 29, 2008 8:09 am

Here is a short instruction I found on the web. It will support recruitment, as well as help you in the game.

As far as recrutation is mentioned, Ymgarl should here, or in a new topic write the recruitment text. It's important that every potential member should be questioned by him.
_______________________________________________
All right, here is the text:

Ok class, lets review, step by step. Here's how you make a basic macro in War. This is accurate as of the time of this writing:
Hit the <ESC> key and click the "Macros" option. Your macro window will appear. Alternatively, you can type in the following script to launch the macro window:
/script WindowSetShowing( "EA_Window_Macro", true )


Next, click on a macro slot that is empty. When empty, it will say "NO ICON SET" like in the picture below:


Next to where it says, "Macro Name" click the empty icon to pick your icon picture for this new macro. After you select an icon picture it will be shown in the slot:


Type in a name for your macro where it says, "Macro Name" and type in the actual macro commands where it says, "Macro Text". In my example below, I called it "Assist" and the macro text is "/assist":


Finally, click the icon in your macro window and drag it to your hotbar where you can click it or use a keybind to execute it:




And that's it for making a basic macro!

If you weren't able to discern what it was that I typed in the videos, here's a few of the commands:


Target self:
/script TargetPlayer(towstring(GameData.Player.name))

Target player by name:
/script TargetPlayer(towstring('playernamehere'))

*note: /target playername works just fine too Smile

Open bags:
/script EA_Window_Backpack.ToggleShowing()

Open Macro Window:
/script WindowSetShowing( "EA_Window_Macro", true )
___________________________________________

By the way, can any one of you tell me how to write a scritp that would send a beforehand prepared text to targeted player as a /tell ?
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